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1. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Mostly good stuff :-) A bit anxious about that new Gal assault bonus, but it will be interesting to see how it works. A bit miffed with the Amarr scout receiving a further nerf (shield recharge delay), edging it even closer to oblivion. It will ...
- by Protected Void - at 2015.09.24 11:14:00
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2. --How to make pub contracts more fun-- - in Feedback/Requests [original thread]
Talos Vagheitan wrote: All the public game types could use some improvement. Here are my suggestions on how to improve pubs. Ambush - Limit map to a large city socket. Maps currently way too big. - Introduce 'Last man standing' mode when ...
- by Protected Void - at 2015.09.04 16:04:00
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3. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: Hence Why I'm asking ... Understood. Some suggestions: Quick and Dirty Band-Aid Fix Set AM Scout base scan range equal to Logi base scan range. Would help the AM Scout a little; wouldn't hurt any...
- by Protected Void - at 2015.09.03 11:25:00
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4. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
I'm in a bit of a hurry, so please excuse me if this is a double post. However: Please consider either of these options instead of removing Skirmish from pub queues: Join Domination and Acquisition into one queue
Just drop Domination altog...
- by Protected Void - at 2015.04.28 13:51:00
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5. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
I'm against this. I find ambush or domination to be either boring or annoying most of the time. My low HP, sneaky scout is mostly useless compared to other playstyles in those two game modes. If I have to go to FW to play skirmish, that means I a...
- by Protected Void - at 2015.04.15 14:22:00
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6. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: CCP Rattati wrote: The weapon obviously works too well in CQC. I see three ways Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in success...
- by Protected Void - at 2015.03.31 06:57:00
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7. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Alena Ventrallis wrote: Aeon Amadi wrote: Alena Ventrallis wrote: Aeon Amadi wrote: Made a video. From what I see, a proto scrambler eats up starter and militia suits. No problem there, all proto weapons will ...
- by Protected Void - at 2015.03.30 21:54:00
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8. Assault Scrambler Rifle vs Assault Rifle - in Feedback/Requests [original thread]
Another thing to consider is that whatever one might read out of statistics isn't automatically the one and only correct interpretation. I've certainly been increasing the average ScR kills per spawn for the past months, even if it's received an a...
- by Protected Void - at 2015.03.29 15:01:00
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9. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Right, here we go. From all the complaining about the ScR lately, I guessed a nerf was incoming, so I'm already skilled well into the TAC. Which I already find far easier to get good performance out of than the ScR, despite having used it on 95% o...
- by Protected Void - at 2015.03.29 13:50:00
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10. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Edit: never mind, I apparently can't read :-S
- by Protected Void - at 2015.02.02 21:52:00
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11. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Great stuff, but I'm also concerned about the warbarge giving in-battle bonuses. And if we really are going down that route, I think an increase of damage is the worst possible choice. Any other in-battle bonus would be better - although preferrab...
- by Protected Void - at 2015.01.14 14:02:00
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12. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Breakin Stuff wrote: [quote=Zaria Min Deir][quote=voidfaction][quote=CCP Rattati] Numbers significantly higher than 2500 are deeply hard to hut without being a logi spammer. Anything above 3000 is impossible without boosting or being in the to...
- by Protected Void - at 2015.01.14 09:11:00
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13. A simple usability improvement... - in Feedback/Requests [original thread]
Bumping, hoping for a blue tag.
- by Protected Void - at 2015.01.09 13:09:00
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14. Disable chats while in battle to reduce lag - in Feedback/Requests [original thread]
Soraya Xel wrote: Thor Odinson42 wrote: Soraya Xel wrote: My concern is that this is actually a backpedal from the direction we need. If anything, my biggest peeve with chat is that there's no notification during a battle of discussion in...
- by Protected Void - at 2015.01.09 13:07:00
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15. Disable chats while in battle to reduce lag - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Hmm...My only question is what about PC chats? How will we communicate? As individual squads? That wouldn't be good or tactical or high-level team play for the highest form of battle in this tactical shooter. HOWEVER,...
- by Protected Void - at 2015.01.08 07:32:00
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16. A simple usability improvement... - in Feedback/Requests [original thread]
Bump
- by Protected Void - at 2015.01.07 18:01:00
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17. Disable chats while in battle to reduce lag - in Feedback/Requests [original thread]
CCP Rattati wrote: I have sent this matter to our Technical Director and engineers. Thanks for bringing it up. Woohoo, my first blue tag! An additional thought: If simply disabling the chat makes people mad about "losing chat history" while...
- by Protected Void - at 2015.01.07 18:00:00
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18. Disable chats while in battle to reduce lag - in Feedback/Requests [original thread]
So, my buddy Piraten Hovnoret has been experimenting with chats and lag. When he's in his actual corp Molon Labe, he frequently has huge lag issues. If he switches to his own little corp that has only himself and one of his alts in it, there's a ...
- by Protected Void - at 2015.01.06 22:53:00
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19. A simple usability improvement... - in Feedback/Requests [original thread]
...that would improve everyone's enjoyment of the game: delayed loading of dropsuit models in the fitting screen. Ie: when I'm scrolling through the fittings list, the scrolling stutters and jumps, because the game is furiously trying to load the...
- by Protected Void - at 2015.01.06 22:41:00
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20. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
What the hell. Really. I stay off the forums for a few days, and apparently I've lost my chance to state my opinion about a four-way nerf to the suit I use 98% of the time. Well, I'm gonna state it anyway. So there. I'm fine with the cloak nerf....
- by Protected Void - at 2014.05.26 12:10:00
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